Still, it was successful enough to get a sequel and a spin-off on the PSP too. One of the main complaints that you will hear about White Knight Chronicles is the story is lacking and I full-heartedly agree with this.
The main protagonist in the game is a simple guy called Leonard who is tasked along with his friends to deliver wine to the party that is being held for Princess Cisana.
The story is basically a plot about saving a Princess, but Leonard finds a special suit of armor along the way allowing him to turn into the White Knight. The problem is the whole thing is just very dull, there is very little character development, and the ending… oh the ending sucks! Rather than giving a satisfying ending, they were clearly looking to a second game as it ends on a horrible cliffhanger. The gameplay of White Knight Chronicles is not bad.
You can switch between the members of your party on the fly and when you build up enough energy to play as The White Knight it is really cool. The problem is the combat system feels more like a chore than anything else.
To start with enemies can hit you no matter where you are, even a close attack can hit you if you are on the other end of the battle! However, this same thing does not apply to you! It feels completely unfair, add to this a timed system where you have to wait for a meter to fill before you can do a move and combat is very frustrating. There is also a multiplayer component to the game, but you do not just play through the story with your friends.
I'm done. Enjoy the show. Leonard: Does this mean we can make-out now? Yes, Leonard, lots and lots of make-outs. Please follow this woman here.
Leonard: I really like you, Cisna! Cisna: Yes, that's nice. Leonard: Whu--hello!? Wow, this is great! The Kingdom of Balandor wants to help me! Leonard: I'm gonna make-out with Cisna, and I don't even have to do anything.
Thanks, everyone! Leonard: So, like, is the make-out room, or something? I've never done this before. Leonard: It's just so great being me. Pedro: Cor blimey, is it ever hot in here! Padro: Heh, you're tellin' me. SystemLogoff posted: You know, it almost makes you wonder where Miu got the energy for that Cannon.
Nooooo ooooo ooooooooo : I should have never let her talk to that Princess. SystemLogoff posted: At least 'nard can't screw up your game genie. We can even get things lost to time! RelentlessImp posted: With apologies to T. Eliot We are the mad men We are the enraged men Leaning together Against this horrible game. Game I dare not meet in dreams In death's dream kingdom Please do not appear: There, the moans are Ineffectual and pantywaisted There, is a game ending And voices are In the wind's singing More bewildered and more confused Than a fading star.
Is it like this In death's other kingdom Playing alone At the hour when we are Trembling with tenderness Lips that would kiss Form prayers to game design. The sense is not here There is no sense here In this game of failed realization In this hollow game This broken jaw of our lost hopes In this last of meeting places We gape together And avoid speech Gathered on this beach of the tumid river Speechless, unless The game reappears As the perpetual star Multifoliate rose Of death's twilight kingdom The fear only Of enraged men.
Here we go round the prickly pear Prickly pear prickly pear Here we go round the prickly pear At five o'clock in the morning. If a save file from the first game is present, it also allows players to import their character from the prequel, including all of their money, equipment, and guild rankings. Again, as in the original, this character will be used most prominently in the game's online play, dubbed Georama, and will serve little purpose in the single player campaign.
Included on the disc is a new-and-improved edition of the first White Knight Chronicles , which has been "re-developed" alongside its sequel. One reason for the inclusion of the first game was that players would have to have beaten the first game in order to play the sequel, but this requirement was removed in the North American version.
When players start up the game for the first time, and they have a 'clear data' save file from the first game, they will be given a choice: to start from the beginning of the first game with all their items but resetting to a Level 1 character, or starting from the ending of the first game and having their character reset to below Level The story of WKCII picks up directly after the events of the first game, in which Princess Cisna was kidnapped by malevolent forces intent on what else?
Leonard and Cisna return in the sequel, along with many other cast members from the first game and a few new faces. The full cast of characters is as follows:. Astute readers will note that most of the characters above were present in the first game as well, and indeed one of the biggest complaints leveled against WKCII's campaign is its similarity to that first game.
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